How do I make the func_train entity rotate?
You can’t with the default func_train entity, as it has no coding to rotate around an axis. Like the rotating light question however, it all depends on how an entity is coded. Lazarus (a Q2 mod) and Hexen II, for example, have such an entity. So, you’ll either have to do coding of your own entity to do this or use a mod that has one (Lazarus).
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