How do I make skins for the Bonus Pack 4 models?
First, download my fix (as described above), since you’ll need it to see your new skin in-game. Next, you’ll probably want to extract the original skins to use as a template. To do this, open up UnrealEd, open the texture browser and select File/Open. Change the filter to “All Files (*.*)” and go into the System folder. Select “SkeletalChars.u”. Right-click on each texture and export as usual. Note that the texture names Epic used will not work with my fix – read the document included with the fix (bp4fix313.htm) for details of the names you should use. Extra note: The first Xan Mk.II skin I saw wasn’t actually complete. Skins for these two models need one talktexture (64×64 image of the face, used for the chat area) for each colour – that’s 5 per skin, not just 1 as usual. If you want to make the skins work properly, have a look at my test skins, which look terrible but include a complete set of textures. Please use these as a guide to what you have to include.