How do I make a warp, such as a door or a Dinks Doppelganger-style arch?
This is easier than it would seem. Edit the object you want to be the warp by grabbing it. hit 0 (zero) to edit its warp properties and set it to 1… 1 meaning it is a warp tile (this will turn its hardbox orange after you drop it). Next, press SHIFT-1 to set the ROOM the warp will link to. Press SHIFT-2 to edit the X pixel postion to warp to. Press SHIFT-3 to edit the Y pixel position to warp to. Now, you have a basic warp tile. This is useful for things like the arches in Dink’s Doppelganger, holes in the ground (found in sequence 89), or staircases (found in sequence 428). There is an easy way to set the Map, X, and Y properties for a warp (without having to use shift-1, shift-2, and shift-3). First, go to the map you wish to warp to. In sprite edit mode, move the blue arrow to the exact spot you wish Dink to appear, then press ALT-W. This will store the current map number, X, and Y into a temporary buffer. You should hear a tone when this happens. Now, return to the map that has t