How do I get started with OpenGL ES development using the POWERVR SDK?
A. If you own embedded hardware or a development platform supported by one of the POWERVR OpenGL ES SDKs you can download the corresponding SDK and immediately get started with it (the list of supported hardware is mentioned next to the SDK name). Note that more SDKs may be available for registered developers. In the absence of hardware the OpenGL ES PC Emulation SDK can be used since it allows the writing of OpenGL ES applications on your Windows XP-based desktop PC. For more information about the PC Emulation SDK please read the OGLESPCViewer usage guide document in the SDK. Regardless of whether hardware is available it is generally a good idea to start developing new OpenGL ES applications using the OpenGL ES PC Emulation SDK as it allows for rapid build time as well as convenient debugging facilities. Once an application runs as it should on the PC Emulation SDK it can be ported to the target platform by only changing the “shell initialization” file (see question below “what is th
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