How do I get rid of the teleporters base and “sparkles” in Quake 2?
Unlike Quake 1, which had no visible signs of teleporters, Quake 2 teleporters have a base and “sparkles” in the later releases of the Quake2 engine. There is a quick “trick” to get around this if you have a deep enough floor. You can simply move the entity down a few Quake units into the floor and both the base and the “sparkles” will disappear. Unfortunately, there is no way to get rid of this if you can’t embed the entity into the floor except via coding a new entity or using a mod that has such an entity. Mappack (a Q2 mod) allows for teleporters without the “sparkles” entities. The Lazarus mod also has a trigger_teleporter entity.