How do I get high resolution textures and patches to work in Risen3D?
The texture packs should be installed into the Risen3D/Data folder, this will create the subsequent sub folders for the relevant iwads. Alternatively, high resolution textures can be used by Risen3D no matter where they are located, just specify the path in the R3DLauncher or use the -td <"path"> switch in a batch file. Make sure you read the R3D Hires textures for more information on the hires texture structure. Patches are similarly stored in Risen3D/Data/Patches, if however you use the patches supplied from this site – they will be installed to the correct paths.