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How do I determine if a bounding box has intersected the viewing frustum?

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How do I determine if a bounding box has intersected the viewing frustum?

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There are three possibilities, either the BB is completely outside the frustum, it is completely inside or it intersects. The following code assumes you have created the plane data as described in the previous answer and you pass in a world space AABB (Axis Aligned Bounding Box).

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