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How do I detect whether to use pixel shader model 2.0 or 2.a?

detect model pixel shader
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How do I detect whether to use pixel shader model 2.0 or 2.a?

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You can use the D3DXGetPixelShaderProfile() and D3DXGetPixelShaderProfile() functions which return a string determining what HLSL profile is best suited to the device being ran.

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