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How do I build a wide damaging field/aura? Not just skintight, but several hexes in size?

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How do I build a wide damaging field/aura? Not just skintight, but several hexes in size?

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Powers states that an always-on damage field requires Aura (+80%), Always On (-40%), and Melee Attack (-30%). That’s a range 0, “if I touch you or you touch me” type of thing. An actual radius would amount to adding Area Effect on top of it all. That might not be “canon,” but it’s logical and the simplest way to do it. So a 4-yard field would add Area Effect 2 (+100%) and the net modifier would be +110%. I don’t see any conflicts: Aura covers the “free attack” effect, Always On addresses the “constant effect” angle, Melee Attack takes care of the “ground zero is at range zero” element, and Area Effect handles the “blankets an area” aspect. You can omit Always On — for a net +150% — if you want it to work like an ordinary Aura that you can switch on and off. The other aspects don’t seem negotiable.

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