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How do I achieve full-scene antialiasing?

achieve antialiasing
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How do I achieve full-scene antialiasing?

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See the OpenGL Programming Guide, Third Edition, p452, for a description of a multi-pass accumulation buffer technique. This method performs well on devices that support the accumulation buffer in hardware. On OpenGL 1.2 implementations that support the optional imaging extension, a smoothing filter may be applied to the final framebuffer image. Many devices support the multisampling extension.

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