How do each of the three maps compare? What are the different kinds of gameplay on offer?
Lars Bakken: Well all three play very differently, which is intentional, because we want to give people variety. Orbital is a very fun, small asymmetric map which is great for one-sided games like One Flag CTF and One Bomb Assault. Assembly is a very balanced symmetrical small team map which is good for Team Slayer and Multi Flag, and Sandbox is basically Forge plus-plus. They each offer different styles of gameplay, which also has the side benefit of filling up different categories in Matchmaking. T3: What was the original idea behind Sandbox? Lars Bakken: The original idea behind Sandbox was to give players an open map to play around with in Forge (the social map editor in Halo 3). We gave them Foundry as part of the Legendary Map Pack last year, but that was in a dark warehouse. We thought, “what if we give them a big outdoor space to play around in?” From there it was making sure it was possible to open up the space and give players a little more freedom – freedom to build up or do