How did you settle on the concept of a symbiote invasion?
The symbiote invasion storyline came from our desire to increase the intensity of the players’ experience, make the game world suit Spider-Man’s core abilities, and to strip away as many extraneous elements as possible. To do this, we needed to provide Spidey with enemies that could rival his abilities of high-flying aerial movement, wall crawling and dynamic fighting. In addition, we really wanted to throw the player into a city that was chock full of enemies that actually felt like threats, so that instead of spending all of their time busting up simple crimes and running errands for civilians, they would spend all their time defending themselves and their allies from super-powered enemies. The long history in the comics of alien symbiotes creating some of Spider-Man’s most compelling enemies seemed like a natural jumping-off point, and blowing that up into an invasion was the perfect fit for the type of game we wanted to craft. A lot of what we’ve heard about so far is that the comb