How did you become involved with Wadjet Eye Games?
Dave approached me about doing the art for his game Blackwell: Unbound. He had correctly assumed that since I was a student I had too much time on my hands would work on the cheap. We wrapped that game up in a summer, and I must have done something right, because less than a year later he approached me about doing a casual spinoff of Nanobots. What can you tell us about the inspiration behind your upcoming game, Puzzle Bots, which is being published by Wadjet Eye? Puzzle Bots is a fun little romp about robots who like to escape when their “humans” aren’t looking. It takes place in a robot factory, and since you only control the robots, you see everyday objects on a massive scale. A little added interest comes from the fact that whenever the robots change something, it affects the humans indirectly. For instance, early in the game, the bots accidentally get the main character in trouble with his boss (they raid the snack machine, among other things). I might get in trouble if I say I ba