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How did you accommodate for bandwidth concerns, seeing that the number of content submitters could increase dramatically?

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How did you accommodate for bandwidth concerns, seeing that the number of content submitters could increase dramatically?

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We built a scalable system that will be able to handle the bandwidth of newly developed songs, regardless of their size. Bandwidth has not been a problem for us – even with over 400 games at an average of 100 MB each in the Indie Games channel, we have not had any issues.

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