How did the Ninja Gaiden Sigma project come about?
TI: The simple fact is that there was no way we were going to be able to port Ninja Gaiden to the PlayStation 2. Team Ninja will never lower its standards and it wouldn’t play on that platform. There were a lot of people who wanted to play the game and couldn’t play it, but now that we are coming up on this next generation of hardware coming out, Hayashi, a young gentleman on my team, came to me and said “I would really like to take Ninja Gaiden and spread the franchise out to bring in more people.” I said as long as that doesn’t affect our main focus of developing new titles for the Xbox 360, then why not let this young man and his team take a little bit of resources to do this Ninja Gaiden Sigma. It’s actually helping me because it lets me focus on developing new titles for the 360. 1UP: Are you concerned at all about what Xbox fans might think by seeing Ninja Gaiden on the PS3? There is a small percentage of people — Xbox-loyal fans who won’t buy PS3 — who might feel that they got