How did the idea of Maelstrom come about? Why another sci-fi strategy game?
Carl Johnson: When we worked with KDV Games on their worldwide release of Perimeter, we were really impressed by the game and the technology they were working with. After the release of Perimeter we remained in contact with KDV and they eventually presented us with their Vista Game Engine, which is designed for high-end RPG and RTS games. From there we pretty much decided that we wanted to do a Sci-Fi based RTS game with a lot of action to really show off what the engine could do. The Vista engine allows for fully destructible and malleable landscapes and incredibly simulated real-time weather effects. Gamersinfo.net: How does Maelstrom differentiate itself from the other sci-fi games out there? Carl Johnson: For the most part I think players are going to be interested in what they can do with the environments within Maelstrom. As I’ve mentioned they are totally malleable, you can destroy anything you can see and you can shape and form the terrain as you see fit. We’ve dubbed this term