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How did the Final Fantasy IV: The After Years project start?

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How did the Final Fantasy IV: The After Years project start?

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Takashi Tokita, Producer: The mobile team approached us while we were developing Final Fantasy IV for DS, asking if we would like to collaborate with them on a Final Fantasy project for Japanese mobile phones. We thought it would be really fun for fans if they could play Final Fantasy IV for DS, and then get right into the sequel; that’s how this project got started. What were the goals you had in mind when creating Final Fantasy IV: The After Years? Our main goals were: “Create an authentic RPG experience for the mobile platform!” “Develop a sequel that stays true to the essence of the original, through similar graphics and sound!” “Provide a brand-new Final Fantasy in nostalgic 2D form!” and last but not least, “Deliver intriguing stories featuring each of the characters!” How come you used sprites from Final Fantasy IV instead of making all new graphics or using the 3D models from the DS remake? As briefly mentioned above, since this was a mobile release, we wanted players to be abl

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