How did Sword of the New World get started?
JM: Hakkyu Kim the Lead Designer for Sword was on a trip to Europe promoting his previous title Ragnarok Online. He was inspired by a lot of the history and architecture there. Originally they were thinking or making a game about Europe, but one of the artists was a big American History buff and the team eventually went in that direction. Sword of the New World has many places where it mirrors history and many places where it takes history a step beyond. I think that is the fun part about this game. There are a lot of places in game that are almost exact replicas of real world locations and there are a lot of places that are what a real world location would look like if say an evil necromancer went crazy and razed the land. MT: Your Features web page mentions “bringing the game to the West.” It this game an import from another market? JM: Sword of the New World was originally developed and released in Korea as Granado Espada. In its release year it won Korea’s Game of the Year award as