How did it feel to be working on games at a defense contractor?
BH: [laughs] Well, I tell you: he locked me in a little room, and I had a key and he had a key, and no one was to know what was going on in that room — no one. And no one did. So he’d come in every morning and we’d talk about what he thought he wanted me to do for him for that day, and we’d do it. When he first started, nobody knew what he was doing; he was the division manager and he had a budget to play with. Eventually, of course, he had to get the people higher up involved, but at first, until he thought we really had something. Then he invited — I can’t think of his name now, but he was in charge of internal R&D, and he came and looked at what we had. VC&G: I think it was Herb Campman. BH: Campman, that’s right. Yeah. That’s a great guy, too. Really nice guy. VC&G: Can you tell me more about what the lab was like — the atmosphere there — when you were locked in the room? BH: [laughs] I had a desk in there and I had a workbench, and then when Bill Rusch came along and got aboard, I