How did Flash influence the pace of presentation in terms of story elements?
BB: As with most things regarding the creation of Broken Saints, it was always a case of playing to our strengths and reigning in our weaknesses within the medium. Were we great animators? Not at all, and our team was far too small and the scope of the story too mammoth for us to consider a fully articulated presentation. Did we have file size limits? Absolutely. We were bursting at the virtual seams, and often had to split chapters into parts or ‘Acts’ to accommodate all the essential art and effects work, not to mention the challenges of sound design. Were there weak spots technically? Certainly! Initially, we tried to cater to slower machines and reduce the size of the viewing window in order to offer a presentation with fewer framerate hiccups. Then, we realized that Flash played at different speeds on Macs and PCs, and we didn’t have the available space to ‘stream’ the majority of our timeless. With these chinks in our armour, we tailored the BS experience to what we COULD do well
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