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How detailed will the simulation be?

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How detailed will the simulation be?

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At the physics level we ll have an accurate floating system supporting varied behaviours for damaged or sinking ships, aerodynamics for aircrafts and ballistics for shells and bullets. For example, a ship hit in the bow will sink bow first. The damage system relies on a detailed modelling of ships and aircraft models, with destructible parts, destructible internal equipment and cargo, having an impact on the behaviour of the damaged ship or airplane. For example, a ship hit in the ammo store will blow up with multiple secondary explosions. The sensors will function in a realistic way making the AI to imitate human error. You will get to see destroyers pursuing fake contacts or you will be able to trick the sonar and insert your U-Boat inside a convoy.

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