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How come Mipsy/ Velm has to wait a longer time for their next turn after casting Group Haste/ Group Direct Damage/ Group healing?

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How come Mipsy/ Velm has to wait a longer time for their next turn after casting Group Haste/ Group Direct Damage/ Group healing?

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The more people you haste/ dish damage/ heal in one turn, the longer the character has to wait for their next turn. So in other words, the time for next turn is directly proportional to the number of people affected by the spell.

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