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How come kick maneuvers suck?

Kick maneuvers suck
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How come kick maneuvers suck?

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Since extra to-hit-roll successes add on to damage dice (up to a limit of 5 extra dice), the +1 to-hit difficulty of a kick offsets its one damage die advantage over a punch. Unless you roll exactly 7 successes to hit, a kick will do the same damage as a regular punch, but hit less often. Some say it could be deliberate to reflect how bad a maneuver a kick is for those not trained in martial arts; others say it’s a simple math oversight that ought to have been corrected by now. Either way, the solution commonly suggested by the game’s writers is that charcters with martial training be allowed to add +4 or even +5 damage dice for a martial kick, at Storyteller’s discretion, but that normals ought to be stuck with the wimpy basic kick maneuver.

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