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How come I can see all of the sprites in the incredibly elaborate and perf intensive effects that Ive created?

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How come I can see all of the sprites in the incredibly elaborate and perf intensive effects that Ive created?

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Being the effects artist for Flightsim (among many other duties), this one has bothered me to no end. We have a sprite limit cap that is determined by your effects quality settings (in the display setting dialog). This is for performance reasons, because it is incredibly easy to kill perf using tons of facing sprites. Unfortunately, because the volumetric cloud system are volume clouds of facing sprites, they got thrown into this budget (this is a bug, and our bad). So here’s how you hack it. Put an “effects.cfg” file in your effects folder with the following contents: [Sprite Limit] Medium=500 High=9999999999 Low=100 Then set your effects settings to high and watch the billions of particles bring your system to its knees. DISCLAIMER: I am not responsible for any fried hardware or lost wages caused by the minutes per frame display you may achieve using this trick. However, I will be fully responsible if you end up with beautiful visuals and not much of a performance hit.

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