How come I can change headmodels in teamplay?
Quake 3 uses FOUR variables to set models. They are: model headmodel team_model team_headmodel In Team Deathmatch or CTF the “team_model” and “team_headmodel” variables are read, NOT the “model” and “headmodel” variables. Also, in teamplay (due to a Team Arena leftover gib in the Q3 code) your team_headmodel will not switch when you change the team_model variable. Normal Quake 3 does this as well. Our solution is to use this command: /fmodel [model/skin] What is “fmodel”? It’s mainly just a convenience command we added. This will set ALL FOUR model variables to the same thing, so regardless if you’re in teamplay or FFA it will ALWAYS set your model and head to what you specefy. If you want to use a different headmodel you’ll have to assign that manually of course. Gen DOES have the capacity to remember separate team models, so if you want to use a different model for Teamplay for a specific class than you do for FFA you’ll have to manually set the variables as in normal Q3 instead of u