How closely are the developers following the modules design of the actual Temple of Elemental Evil?
A. (S.M. 2/16) I would say to the T but we did resize/remove a few (not many) rooms so that the game would play better from our camera position. In general all of the room layouts will be exactly the same as the module (except for where balance makes it unfun). If it says there are 7 gnolls in this room, one by each exit and one in the alcove that’s what is in the room. Now once we enter the balancing phase if the game isn’t playable or fun we may deviate more, but it is our hopes to recreate the Temple of Elemental Evil as true as possible (for our ruleset, etc).