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How can I save an animated camera into a Granny file and play it back inside my realtime engine?

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How can I save an animated camera into a Granny file and play it back inside my realtime engine?

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Cameras and lights are automatically saved out as bones with additional information attached. Thus, they can be played back through the regular animation system in Granny with no additional calls necessary. Plus, all the camera and light data is included in the export as well, like FOV information and aspect ratio for cameras, and things like color and projected texture data for lights.

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