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How can I render to a texture and make use of Anti Aliasing?

Aliasing render Texture
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How can I render to a texture and make use of Anti Aliasing?

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Create a multisampled render target using Direct3DDevice9::CreateRenderTarget. After rendering the scene to that render target, StretchRect from it to a render target texture. If you make any changed to the offscreen textre (such as blurring or blooming it), copy it back to the back buffer before you present().

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