How can I make VRML worlds communicate through sockets?
David McLure has written an article on this that includes some sample implementations. The DIS-Java-VRML Working Group has developed some applications in Java that communicate via sockets and solve some of the Java security problems. • Is it possible to morph shapes in VRML? Yes, through a CoordinateInterpolator. Here’s an example of a dolphin [download] in which each of the points morphs. I turned the famous dolphins [download] from the Avalon Repository into one morphing dolphin. • How do I figure out the magic numbers to plug into the orientation field of a Viewpoint node to make the camera point to where I want it? Here are two answers. The first is for people who want to understand the “magic numbers”. The first three numbers in the orientation field are a vector that describes which way up is. But wait a minute; three numbers describe a point; how can they describe a vector? Easy. The other point in the vector is the origin (0,0,0). The vector is nominally a unit vector, but I do