How can I get started creating Machinima?
There’s two paths to creating Machinima of your own. The first involves recording the output of your favorite game to video (ala Red Vs. Blue). This approach has you record the output of the game to a video source (camcorder or VCR), and then to capture this footage back into your computer for editing and post-production. The Academy offers a demo version of Machinimation (by Fountainhead Entertainment) – a great tool for getting started in Machinima – as part of its membership offering (click on Membership to the right for more info). The other path is bit more ambitious as is involves using an underlying 3D game engine but creating entire new characters and sets (similar to the ILL Clan’s and Foutainhead Entertainment’s work). Once these assets are created, the production looks very similar to the first path – recording the engine output, capturing the footage into a computer and editing it with editing software. Naturally, the first is much easier path as it requires less asset deve
There’s two paths to creating Machinima of your own. The first involves recording the output of your favorite game to video (ala Red Vs. Blue). This approach has you record the output of the game to a video source (camcorder or VCR), and then to capture this footage back into your computer for editing and post-production. The Academy offers a demo version of Machinimation (by Fountainhead Entertainment) – a great tool for getting started in Machinima – as part of its membership offering (click on Membership to the right for more info). The other path is bit more ambitious as is involves using an underlying 3D game engine but creating entire new characters and sets (similar to the ILL Clan’s and Foutainhead Entertainment’s work). Once these assets are created, the production looks very similar to the first path – recording the engine output, capturing the footage into a computer and editing it with editing software. Naturally, the first is much easier path as it requires less asset deve