How can I get rid of the lag I get during large battles while playing on the Internet in Quake 2?
Several things can degrade performance during large battles in netplay. Just as in GLQuake, rendering large numbers of particles on the screen seems to slow down Voodoo 3D cards with only 2Mb of texture memory such as the Monster 3D (Canopus Pure3D and Obsidian owners don’t have to worry about this). The solution in GLQuake was to use Three Finger’s modified missile and grenade models that don’t have smoke and fire trails. Q2 uses A LOT of particles, and this can really bog the performance down during big deathmatch games. In particular, the Hyperblaster, because of the immense number of particles it’s weapon trail uses, can really slow the framerate down a lot. There’s a built-in command to disable particle rendering. Type this in at the Q2 console (press the tilde “~” key to bring down the console while quake is running): set cl_particles 0 This toggle doesn’t stay permanent, so you’ll either have to add it to a custom cfg file that you execute when you run Q2, place it in your autoe