How can I get my map lighting to look more profressional?
Let your sky ligthing the outdoor (the cover of the skybox should be narrow over the map buildings!). Avoid to use point lights for natural outdoor. For indoor lights use for example light=1024 and scale=.025 If you want to light outdoor (or big halls) use light=50 and scale=10 For these normal lights attend that the second ring of the light (Gtk shows the scale!) isnt overlaying the walls. If you want bright day lights (this old ravensoft method above generates relative dark lighting) use light=500 and scale=0.5 for indoor Outdoor needs light=500 and scale=15 for example. But for this attend that the innermost ring isnt overlaying the walls. If you only use lights with a value of 300 and without the scale key the result are spots on walls! For perfect lighting you can give your lights a color. Lamp spots on walls you can simulate with light=10 and pointing to an info_null (Control+K).