How can I get around the 16,000 frame limit in the Flash format?
Your Linx output SWF files are limited only by the maximum allowed number of frames in the SWF format, which is 16,000 frames. The Flash player will stop playing your SWF after 16,000 frames, and Linx will warn you if your output contains a SWF file that will exceed 16,000 frames. You can get around this limit by using Linx to chain SWFs together using the Load new SWF at end feature in the SWF tab of the Movie Properties window. You may add this feature to multiple SWFs in separate Linx sessions, to chain many SWFs together. It is also useful to understand how the Flash player counts the frames in your output based on the play mode and the length of the SWF. SWFs used in Linx with the Load Movie or Sprite play modes take up only 1 or 2 frames on the main timeline of the SWF you output from Linx. So, for instance, you could place a 16,000 frame SWF on the 15,998th frame of your Linx timeline set to play in the Load Movie or Sprite play mode and it would play correctly. (Remember that S
Your Flair output SWF files are limited only by the maximum allowed number of frames in the Flash SWF format, which is 16,000 frames. The Flash player will stop playing your SWF after 16,000 frames, and Flair will warn you if your output contains a SWF file that will exceed 16,000 frames. You can get around this limit by using the Load External File play mode to chain multiple files together. There is also a “Load at end” option in the Flash SWF tab of the Project settings window that allows you to load a new Flash SWF at the end of the current one. It is also useful to understand how the Flash player counts the frames in your Flair output based on the play mode and the length of the SWF. SWFs used in Flair with the Load External File or Preload play modes take up only 1 or 2 frames on the main timeline of the SWF you output from Flair. So, for instance, you could place a 16,000 frame SWF on the 15,998th frame of your Flair timeline set to play in the Load External File or Preload play
Your WildPresenter output SWF files are limited only by the maximum allowed number of frames in the Flash SWF format, which is 16,000 frames. The Flash player will stop playing your SWF after 16,000 frames, and WildPresenter will warn you if your output contains a SWF file that will exceed 16,000 frames. You can get around this limit by using the Load External File play mode to chain multiple files together. There is also a Load at end option in the Flash SWF tab of the Project settings window that allows you to load a new Flash SWF at the end of the current one. It is also useful to understand how the Flash player counts the frames in your WildPresenter output based on the play mode and the length of the SWF. SWFs used in WildPresenter with the Load External File or Preload play modes take up only 1 or 2 frames on the main timeline of the SWF you output from WildPresenter. So, for instance, you could place a 16,000 frame SWF on the 15,998th frame of your WildPresenter timeline set to