How can I enable and change the quality of anisotropic filtering?
Anisotropic filtering makes textures that are far off appear less blurry and helps to eliminate ‘texture aliasing’ where textures appear to shimmer in the middle distance. The 11.xx+ drivers enable anisotropic filtering, and provide a control panel option in OpenGL, but the code in the 11.01 control panel is buggy and doesn’t work. In the final 12.xx driver release enabling anisotropic filtering should be provided for in the NVIDIA control panel: in the mean time you can use registry files to force anisotropic filtering in all 3D applications: • You can use the anis(xx)tap.reg registry files to force the different levels of anisotropic filtering for both Direct3D and OpenGL under Windows 9x/ME – available here: http://www.geforcefaq.com/files/anis16tap.reg http://www.geforcefaq.com/files/anis32tap.reg http://www.geforcefaq.com/files/anis64tap.reg You can use the anisoff.reg registry file to stop the effect of these keys – available here: http://www.geforcefaq.com/files/anisoff.reg If t