How can a game about swords be pointless?
There is a strong collection element to Samurai that is not evident at first glance. It’s most obvious when dealing with swords, but it extends to other items as well as to experiences – i.e., cut scenes and endings as mentioned above. New playable characters, costumes, and rankings also await. Accessories purchased in shops can be carried over between games to give the player that extra visual flair. Similar to Phantasy Star Online and Ninja Gaiden, the equipped weapon will determine every attack that is available. Going in, I had no idea that this was the case, so I stuck with the same sword until I came across a ninja blade. Suddenly, my character was using elaborate leaping and flipping attacks. Switching to a fencing sword, I opened up another set of precise movements. And that’s only the beginning. This is still a samurai game, so you won’t be wielding nunchaku or throwing shuriken, but the selection of blades is vast and allows for a great deal of variety. In addition, you’ll sp