How are the grouped weapons attributes calculated?
• The system was designed to retain balance between grouped and individual weapons. For example, damage multiplier and capacitor consumption will be properly multiplied depending on the number of grouped weapons, while falloff, tracking, range will remain the same. Hit dice is rolled separately for each module that is grouped while taking into account wrecking hits, so you won’t have a wrecking hit taking the summed up damage of all weapons (which would just be insane).