How are the damages inflicted from the point of view of power of various weapon types?
DM: Weapons have direct impact – a disruptive force and indirect impact – explosive blast (explosive shells, for example). Direct impact is applied directly to the target with the account of the hit angle (angle between the direction of shell flight and the surface), indirect is applied to all objects in the radius of the explosive blast action. Having enough power both can destroy or damage an object. The calculation of inflicted damages is carried out with the use of a special scheme; however this scheme is not built on hit-points. This system is unified for all game objects; however it is more refined and complicated for vehicles. Calculation of vehicle damages takes into account the damage of components, the damage from projectiles are calculated with account of armor rate of the place of shell hit. If a shell or a bullet pierce an object through or ricochet from it, the shell or the bullet loose a part of its disruptive ability. The loss rate is calculated depending on the materia