How are item drops handled in multiplayer?
Presently, when a group kills a monster, drops are randomly generated for each player (or not generated, if you’re unlucky). What appears on one’s own screen belongs to that player. Items will stick around even for a while after the player has left the instance, according to Scaper-X: In the build that I played at Flagship in February, items would remain on the ground in instances you’d already traversed through, even after town visits. This system avoids arguments over “ZOMG THAT WAS MY DROP” and prevents programs like “Pick-It” from grabbing all the good items before a player can even see the items hit the ground. Presently, this system is NOT based on who killed the monster, the drops are still random, but with a method to its madness.