Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

How are item drops handled in multiplayer?

Drops handled multiplayer
0
Posted

How are item drops handled in multiplayer?

0

Presently, when a group kills a monster, drops are randomly generated for each player (or not generated, if you’re unlucky). What appears on one’s own screen belongs to that player. Items will stick around even for a while after the player has left the instance, according to Scaper-X: In the build that I played at Flagship in February, items would remain on the ground in instances you’d already traversed through, even after town visits. This system avoids arguments over “ZOMG THAT WAS MY DROP” and prevents programs like “Pick-It” from grabbing all the good items before a player can even see the items hit the ground. Presently, this system is NOT based on who killed the monster, the drops are still random, but with a method to its madness.

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123