Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

HIT AND RUN: Does the “Hit and Run” card to allow a cavalry unit to enter a woods or river hex on the first move then exit (possibly entering a second woods or river hex) on its second move?

card cavalry enter hit River run woods
0
Posted

HIT AND RUN: Does the “Hit and Run” card to allow a cavalry unit to enter a woods or river hex on the first move then exit (possibly entering a second woods or river hex) on its second move?

0

Yes. The intent of this “Hit and Run” card, is to give the cavalry unit two movements on the same card play. Another way to state this is to say a cavalry unit is making two movement turns on this card play. Normal Cavalry movement is one to three hexes. When cavalry enters a terrain hex that halts movement, its movement is stopped. What the “Hit and Run” card lets you do is to make a second move on the same turn. The Cavalry may not battle twice on the turn; it may only battle after its first movement. Of course, it does not need to make a move and may target an enemy in an adjacent hex. After its battle it may make a move. Terrain effects would apply both after the first move or the second move, i.e. if the Cavalry moved into a woods hex on its first move, it could move no further and would not be able to battle either. It may make a second move.

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123