Have you considered incorporating head-tracking tech – like Gran Turismo 5s expected to have?
Jeal: We’ve got some basic stuff in there with infra-red tracking. We’re just looking into that now – we’re currently going through controller support. Fundamentally our main aim for controllers is to support all the wheels and to make sure that players with the pad aren’t disadvantaged. I found that, with Gran Turismo, if you’re not on a wheel you don’t stand a chance of winning. That’s a shame, so we haved focused on balancing that. We’re also looking at head tracking. At the moment we’ve got a couple of eye-type devices that, if you turn your head slightly left and right you can turn the camera. When you say ‘eye-type devices’ you mean you’re toying with Natal and PlayStation Eye… Jeal: Natal, not at this stage. We did look at it at one stage, but I think if we were going to do it we’d like to do it properly. But for 2010 there were too many ideas in the pool, and I don’t think we could have done the tech justice. And tech like Natal, I think you can do some subtle things like hea