Has it been as much fun as playing Doc Ock in “Spider-Man 2”?
Molina: Yeah, it is, but it’s a different kind of fun, it’s a different kind of material, but it’s similar in the sense of the scale of it, the scale is the same. It’s a big budget, lots of green screen, lots of special effects, whereas that was a lot more technological. This has more to do with magic and human power. Doc Ock was all about the technology and the thing at the back of the neck, the missing chip and all that, whereas this is very human and in a sense, it takes in the notion of different periods of time. We travel through different periods of time, as you can see from my costume. This is very Edwardian and that’s part of my character’s make-up, so it’s a different kind of approach but still very much the same sort of thing in terms of the scale of it. Q: There’s a lot of visual FX involved with your character and his powers but how does that compare to “Spider-Man”? Molina: Well, again, in a way, it’s simpler stuff because it’s more on a human scale, so there’s lots of run