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GLQuake slows down a lot in certain areas of the Quake Mission Packs and Painkeep, what can I do?

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GLQuake slows down a lot in certain areas of the Quake Mission Packs and Painkeep, what can I do?

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This is caused by a bug that’s been with us for quite awhile, known as the sky texture bug. Apparently, having large portions of sky visible in a map is the problem. Fortunately, this problem was cured with the release of GLQuake v0.96 and QuakeWorld v2.10. If you haven’t got the latest version, then click here for my files links. On some systems, even with the latest version of GLQuake, you might still get a bit of a slow down in these maps. Type this in at the Quake console (press the tilde “~” key to bring down the console while Quake is running): gl_subdivide_size 256 Higher values will result in smoother gameplay, but at the cost of reduced sky texture quality.

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