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For the more casual gamer, what will his/her experience be when they boot up the game?

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For the more casual gamer, what will his/her experience be when they boot up the game?

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There’s no manual, and it’s designed to be user friendly … Matt Wilson: Our vision for when a player starts the game is the same “vision” you have of an action movie. When you watch an action movie, what do you expect? You expect to see action right off the bat! You might not even understand what’s going on, but you’re participating in a quick little story that plays out; that’s really exciting; that feels like you’ve accomplished something. And in our game, we want to do the same thing. We want to start the player immediately in the action – maybe they have to escape, whatever it is. This is something we see in the James Bond movies all the time. When the player jumps in, he should get that experience immediately and feel like they’ve accomplished something. They really don’t need to learn anything more than movement and shooting, and that’s it. Who is your target audience? Matt Wilson: One of the things we recognized in the MMO space is that we have a fairly large female audience;

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