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First, what were the main goals for Rise of the Witch King for the development team?

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First, what were the main goals for Rise of the Witch King for the development team?

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Amir Rahimi: We wanted to tell the great story of the Witch-kings rise to power in our single-player campaign while offering great RTS mission gameplay. In the campaign, the player will be able to take control of the Witch-king and his army and command the rise of Evil in Middle-earth after 1000 years of peace. It was also important to use that we deliver a truly great new faction. The brand new Angmar faction is the most unique and interesting faction in the entire BFME series. Lastly, we wanted to improve each players favorite BFME2 feature. If you are a fan of Create-a-Hero, we added a brand new class of hero (the Troll class), a whole bunch of new weapon, armor, and clothing options for existing classes, and a sophisticated hero cost system. If War of the Ring is your favorite feature from BFME2, weve made a long list of changes to change up and improve the way it plays such as: army persistence between the living world and the RTS game, 14 brand new territories to fight over, and

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