First, how is life overall at Gearbox Software at the moment?
Randy Pitchford: Life is really great at Gearbox in that we have made games we’re proud of, we’re making more than we’re spending, and we have really interesting, amazing games in development. But we’re really always terrified about all the things we want to be doing better. Even though the industry measures what we’ve done as successful, we really feel the gravity of the ways we need to improve. So, we’re really investing a lot in the next generation. We are still learning a lot. Our games are way better now than they’ve ever been before and we’re still not satisfied. FiringSquad: The company released two Brothers In Arms games in 2005. How hard was it to develop a first game in the franchise to be followed six months later by a sequel? Randy Pitchford: Well – building a new AAA franchise is very hard. We’ve worked on several of the biggest brands in the business and there are a lot of lessons there. Also, the support and quality of Ubisoft as a publisher is amazing. When all is said