failed Armour saves which cause wounds?
A. B is correct. Q. In the Codex under the Tomb Spyder entry it reads: Artificer: Each Necron turn, a Tomb Spyder that is not in close combat can expend energy to create a Scarab swarm. The swarm is placed in contactwith Tomb Spyder at the start of the Assault phase. Roll a D6 for each swarm produced. On a 1, the Tomb Spyder takes a wound as it is drained by the energy expenditure. Each swarm produced will form a unit with the Tomb Spyder that created it, and must retain coherency with it for the remainder of the game. My questions regarding this are: During which phase of the turn does the Tomb Spyder do this and, if it does this, can it still move or shoot? A. It does this at the start of the Assault phase. I at first read that rule to mean it could produce one swarm per turn but it does not say that exactly. In fact it almost seems to indicate you could crank out a dozen or so in one turn as long as you are not rolling ones. I’m fairly certain that is not the way that rule should be