Does video game violence teach kids to kill?
A UMNS Feature By Marta W. Aldrich* In June 2003 in an Alabama police station, 18-year-old Devin Moore allegedly grabbed a pistol from police and went on a pre-dawn shooting rampage that left two officers and a dispatcher dead. “Life is like a video game,” Moore reportedly told police after his capture. “Everybody’s got to die sometime.” Turns out the teen—who had been brought to the station on suspicion of stealing a car—had been playing the video game “Grand Theft Auto” day and night for months. Using his Sony PlayStation 2, Moore had repeatedly shot, decapitated, burned and massacred virtual police officers in a simulated game that critics charge turns impressionable teenagers into trained killing machines. Now a United Methodist pastor in Alabama is among surviving relatives suing the youth, Sony and game creator Take-Two Interactive, as well as Wal-Mart and GameStop, which are accused of selling the teen two versions of the Mature-rated game as a minor. The lawsuit contends the ga