Does Victoria 4 have a separate eyebrow mesh like earlier versions?
As she was originally released, Victoria 4 did not have separate eyebrow geometry. With the release of Victoria 4.1, at the request of our users, an extra layer of eyebrow geometry has been added; as a child to the head. As a result of taking the approach we have, the figure remains compatible with morphs built for the head geometry of the previous release. The eyebrow mesh itself was built from the Victoria 4.1 head geometry, and uses the same UV coordinates; it accepts the same textures as the head. By default, the eyebrow actor is set to “Visible = Off” in the Parameters, so in order to use it the Visibility will need to be set to “On,” either manually or via a pose file.