Does Vendetta take advantage of multicore and dual CPU systems?
At present, only to a minimal extent. There is a separate thread for audio, but that’s it. This is something we plan to improve, among other things we want to thread I/O, to let us load textures and models in the background without blocking the rest of the client. In addition, we’re moving in a generally “procedural” direction, which also makes a good use-case for threading in a game environment.