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Does Unreal Engine 3 now, for external developers, have iOS tools in it?

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Does Unreal Engine 3 now, for external developers, have iOS tools in it?

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Well, we’ve got them internally, and we’re just starting to work with a few guys now, but yeah, absolutely, we’ll be putting them out to all of our Unreal Engine developers. Do you use all of the exact same back-end tools, like Kismet and everything? Yes. Everything’s supported. The difference of course is that it’s not quite as powerful a graphics processor as on the Xbox 360, so you’ll probably do some custom content work, but you’re using the same tool chain of UnrealEd and Kismet and the same phsyics tools and everything. The Citadel demo is for 3GS and up. Is that also the specs for the engine, or is that up to developers? That’s the current plan, because of the various shaders and things we have support for, that’s what we need a 3GS for. Is there anything in the tool chain about scaling down products that are developed on console platforms, or is that something that people are going to have to do manually? I think it’s going to depend on the title. I mean, if you’re really pushi

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